AI Insights · Timothy · April 2024
Top 5 Puzzle Games on Android in Ecuador - Q1 2024
In the first quarter of 2024, the top 5 puzzle games on Android in Ecuador showed varying trends in downloads, active users, and revenue. Here’s a closer look at their performance.
In the first quarter of 2024, the top 5 puzzle games on Android in Ecuador showed varying trends in downloads, active users, and revenue. Here’s a closer look at their performance.
Wood Nuts & Bolts Puzzle by ABI Games Studio saw a steady increase in weekly revenue, peaking at approximately $88 in the week of February 26. Weekly downloads were strong, reaching a high of 38.8K in the last week of January and maintaining a consistent rate around 24K to 25K towards the end of the quarter. Active users showed a significant rise, starting at 31.9K in early January and climbing steadily to 110.3K by the end of March.
Help Me: Tricky Story, also by ABI Game Studio, did not generate any revenue throughout the quarter. However, the game had notable download numbers, peaking at 29.4K in the second week of January and then gradually declining to 12.6K by the end of March. The active user base showed an initial surge, reaching 84.2K by the end of January, but later fluctuated, ending the quarter at 70.8K.
Block Blast! from Hungry Studio did not report any revenue either. The game experienced a peak in downloads at 34K in the last week of January, followed by a decline to around 11.8K by the end of March. Active users remained relatively high, starting at 105.8K in early January, peaking at 134K in late January, and ending at 107.1K in the final week of March.
Thief Puzzle: to pass a level by TapNation generated minimal revenue towards the end of the quarter, with a peak of $8 in mid-March. Downloads saw a peak of 19.4K in early January but declined to 8.6K by the end of March. Active users started at 57.3K in early January and showed a downward trend, ending at 37.3K by the end of the quarter.
Wood Screw Puzzle from Zego Studio had minimal revenue, peaking at $37 in mid-March. Downloads showed a peak of 16.5K in early March but declined to 8.1K by the end of the quarter. The game’s active user base grew significantly from 6.3K in early January to 39.5K in mid-March, before dropping slightly to 35.5K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s website.